Yak Cast 3 “Yak on Yak Off”
DDO Topics with exactly 59.58 minutes of my insanity
- TTA Awards
- Loving the Bard class. (Details on Warchanter Bard)
- The Exploiter Ranger Build
- My new impressions of the new Orien Server
- OMG Ryan played DDO and his wife loves it.
- Saw Movie Easter Egg
- Yak’s Final Thoughts
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Thank you for your comments. However, I would like to hear more in detail your opinion why a Rog2/WizX = win. Please explain? IMO, I could understand taking 2 levels just for evasion and some thieving skills. Taking a splash in any multi class won’t hurt a build that much in the end, as long as it’s only 2 levels. However, that post on the forums didn’t refer to just taking a splash in a few levels. Also, I find a lot of people new to the game wanting to multi class with out knowing what they are doing. Personally after doing a few straight builds am I now understanding the art of multi classing. I still stand by my position on the multi accounts. Funny you say only 5 character slots. Right now I have a premium account and only have 4 slots per server and able to manage.
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#3 written by Seneca Windforge 3 years ago
When I started, I thought 5 slots was good too…until I ran out and started having tons of ideas for characters! Not being able to run with your friends on your home server is a dealbreaker for some. Even as a relatively casual player these days, I have 16 characters on Khyber ranging from 17-19 for my high level guys down to 4-6. I still have even more character ideas that I want to try though, and I want to be able to try them with my friends, which is why I LOVE that I can buy character slots now.
First, let me say that almost any build that tries to split Wiz/Sor/Clr/FvS/Brd in a 50/50 fashion is probably crap. That’s not to say that maybe there aren’t good ones out there, but odds are if you see one it’s made by people who don’t understand the game very well. Even a battlewizard is likely to be mostly wizard, yet only splash fighter or some other class.
The Rog2/WizX build is good for several reasons (Rog2/SorX doesn’t work nearly as well — go Wiz). For one, you can take Insightful Reflexes to apply that massive Int mod you’re going to have to your Reflex save, which makes Evasion all the more awesome.
Secondly, remember how I’ve mentioned that rogue splashes can disarm traps fine if they have enough skill points to keep their skills up? Well, wizards with their high Int have tons of skill points sitting around and really very little to actually spend them on, so aside from Concentration, it’s easy to keep Search, Disable, and UMD all maxed out (that’s 7 skill points per level, which you will start getting after your native Int is 20 or higher, which could happen as early as level 4). Later, you’ll have even more skill points just sitting around. The addition of UMD opens up a world of options to you. This build can swing cure wands at high levels for self healing if they aren’t a warforged, and they can bypass item race restrictions and all that.
Next, that high Int directly increases Search and Disable Device. This offers a bigger boost than you’d get from being a pure rogue and taking rogue enhancements that do nothing but decrease your combat power via opportunity cost. A high level wizard’s Intelligence modifier is often +11 to +14 (32-38 Int). The high Int on the Rog2/WizX is pretty much a win/win for everything — more trap skills, more Reflex save (remember Insightful Reflexes), better casting ability (this being most important) — you aren’t missing out on anything by increasing Intelligence on this build like you would with a pure rogue (where more Int = less points for your DPS, and buying the rogue trap enhancements = less AP for other things). A pure rogue just doesn’t receive that much benefit from jacking up just one stat. This build has almost everything riding on Intelligence — a stat that it has plenty of.
And finally, there’s the evasion, which is a godsend for wizards who have relatively low hit points compared to other classes.
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#4 written by Seneca Windforge 3 years ago
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@Seneca Windforge: I have deleted and recreated several characters but the good thing is that I knew that I would never play them again as there was something about the build I didn’t like and getting more of that favor was good. However, thank you for the insight on the wizard/rogue split. I didn’t think about how Wiz has high INT and plenty of skill points for search and disable traps. No one ever explained it like that and I admit that I have learned something new. I might have to make a new toon now.
Would you recommend taking the rogue at first level the rest wiz and then would you recommend to take rogue again for evasion to hit? Also, I totally forgot about the Insightful Reflexes feet! -
#6 written by Seneca Windforge 3 years ago
Your first level should *definitely* be rogue. Whenever you multiclass the first level should always be the class with the most skill points, and rogues have more than anyone else, so they take priority over every other class.
The second rogue level depends on two things:
1. Are Search, Disable Device, and Use Magic Device maxed out with your wizard skill points alone, or are they a little short?
2. How early do you want evasion?
If you were short on skill points in the early levels and your rogue skills are a point or two behind maximum, taking the rogue level after your native Int is high enough can fill the gap.
If you can max things out from the start (ie, you are getting 7 skill points as a wizard from the get-go) then it really just depends on how quickly you want evasion and whether or not you mind your spellcasting getting off to a slower start.
Skill wise, until you get more than 7 wizard skill points per level, you won’t be able to invest anything in any other skills unless you want to give up Concentration (one of the few useful skills for a wizard). This usually doesn’t matter too much (not having Balance hurts), but it’s something to consider. Also, you won’t have any points for Spot, so you’ll just have to remember or guess where the trap boxes are. This isn’t a problem for most veterans, but someone who doesn’t have as much experience could run into trouble (ie, you’ll be finding most traps by springing them).
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#7 written by Seneca Windforge 3 years ago
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#9 written by Seneca Windforge 3 years ago
Oh, also…about Open Lock. You don’t have to keep this skill maxed out for it to be useful, so if you can spare a few skill points for it here and there you should be able to keep it at a usable level (some have even claimed that putting 4 ranks in it at Rog1 is enough, period). You can always try again over and over on a lock, anyway.
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http://my.ddo.com/character/sarlona/samius/
life 1 armored wiz
life 2 rogue wiz, full trapper/ wiz/ melee fighter/ spot healer
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Heard the TTA — haven’t listen to the rest of the show yet, but I had to respond to it.
Back in the day, there wasn’t really a way to get more than 10 slots. Actually, the limit used to be lower! It started at only 5 characters per server and *slowly and painfully* crept up to 10. You couldn’t buy extra slots in any way other than opening another account or playing on a different server, so a lot of people grabbed a second one so their extras could still run with their main guilds. DDO is a game with so many options that people love having lots of characters.
There are a lot of people now who let their secondary account sit on FtP, so Turbine isn’t making any money off them anyway. Fraud and whatnot aside, I could see Turbine making money off this (people either pay to unlock characters on their FtP secondary or pay to move them all to their primary — the second would probably make players happier). I don’t necessarily think it’s a bad idea or unreasonable request. People like Impaqt and other long time players couldn’t really plan for the current payment model. It’s only been around for a couple of months and kind of came out of left field, while DDO itself has been around since March 2006.
Also: Rog2/WizX = win. Light armor for rogues isn’t actually used much past low-mid levels unless the rogue is a strength build. A decent Dex-rogue will wind up wearing robes/outfits + armored bracers anyway as their Dexterity score climbs into the 30′s and even padded armor becomes too restrictive.