Yak Cast 11 “Kill Bill DDO VOL. 1″
DDO Mega Cast 2 Hours & 7 Minutes Interview with Bill
- Bill’s Video Game History
- Views on Update 3
- The Current State of DDO
- Past, Present and Future of DDO
- DDO Community
- DDO Easy Mode
- Other DDO Various Rant
LISTEN NOW or Download it!:
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
-
#2 written by Seneca Windforge 3 years ago
XP penalty upon death in DDO was made of fail! You lost so much XP that a single death at the high levels would wipe out almost all of the XP you’d gain for the completion. It wasn’t fun and encouraged people to run easy quests below their level and not take risks. Some people were also falling thousands of XP in the negative and LOSING progress in a night; they added XP debt regen (some people whined about that), but it wasn’t enough. It really just took the wind out of your sails if you died several times and wound up 30,000 XP in the hole for the night.
Casual difficulty I fully support. One of my guildies made a point last night that I’m kind of kicking myself for not getting myself, since my dad had rheumatoid arthritis and scleraderma really bad: People with physical disabilities who lack twitch skills might lack the ability to play on normal difficulty levels, so they can play on casual to enable them to play the game. As far as I’m concerned, that trumps any argument against casual difficulty I’ve heard, period. The End.
I think that a lot of the changes they’ve made so far aren’t really “dumbing down” the game. The old style of character entry into the game world was nothing special and far inferior to Korthos in a lot of ways (Korthos quests are largely just those old quests chopped up and put back together, except for the Storehouse/scroll quest, which is virtually identical to the original Goodblade version except for the story). What essentially it meant was that you’d have to fly through three easy quests to get to the main part of the harbor (you used to start where the Inspired Quarter is now), then do a quick run through the FIRST TWO parts of waterworks to get market access. That didn’t really require you to prove your skill, it was just a minor inconvenience at worst.
Only up to the first hour…maybe more later.
-
#5 written by Jerry 3 years ago
Haven’t heard the show yet (will listen tonight), but the old XP system was total fail, both from a players perspective and business perspective. Before xp regen, all it did was heighten flame wars and make failure not an option (unless you enjoyed moving backwards instead of forwards in your MMO). The regen just meant that people who had a bad night were incentivized to not play for a week or so until their xp was back so it was “worth it again” to run on that character.
I’m all for consequences, but not sure what the right answer is.
-
#8 written by Kalari 3 years ago
Saw the post about this in the general forums im up with a little insomnia figured id give it a shot, very interesting talk show you have. I have to say was nervous about what id hear but it kinda reminds me of the morning talk I used to listen to back in the day. Look forward to hearing more opinions even if sometimes I dont agree. Good show over all though look forward to future updates.
-
#9 written by Jerry 3 years ago
I think this might be your best cast yet! Excellent conversation about DDO being made easier. All one needs to look at is Casual, the Shan to Kor nerfs and a few other things to see that DDO has become far, far easier than it used to be. Whether that’s good or bad is up to personal opinion. I am cool with it as long as difficult options remain, and for me Elite still offers a similar challenge to what DDO offered “back in the day.”
I fully expect hireling-like command bars for summoned monsters to be in DDO’s future, just not sure when. Makes too much sense not to do it.
Podcasting question for you: Where did you get the code for your excellent in-browser podcast episode player? I’d love to have it on DDOcast.
Incidentally, took me a while to realize that your guest was the guy who sent in the voice mail to my show last week about the forum thread being closed. Just wanted to clarify that my response was not about the debate over exploiting, rather it was about the fact that a wall of hate against a developer who did nothing but write a poorly-interpreted (and received, and written) sentence on a web site forum is ridiculous. If you want to hear hours of discussions about exploiting in DDO, listen to past DDOcast episodes! We’ve kinda talked it to death. Actually, listen to Yak Cast as well!
Again, fantastic job and I really love the music you use.
Jerry
-
@Kalari: Thank you for comments and interest in my cast.
@Jerry: Thanks man! Glad you like the music and yeah Bill was a great guest! I am going to try to have guests more often. The code that is used for Word Press and requires a plug in for it. Are you using word press on your site?
@Ryan: Is the code that we use to play the casts, only for Word Press or will it work on Jerry’s site?
-
#11 written by ZAAL 3 years ago
@Jerry: I love your show and consider myself a devoted listener.
That “wall of hate” you described here you labeled as “Passive Aggression” in your show – I’m kinda seeing mixed messages.
And although you think it’s “ridiculous” , I don’t. Don’t take this the wrong way but really, seems like you are play “suck up” to Turbine – and even if I’m right, it really doesn’t bother me all that much. But, I’m a customer and it’s my right to express displeasure about my perceived mistreatment and since there was a “wall of hate” as you described it, I’m not alone in my view. And my right to show my displeasure is NOT solely locked into paying or not paying to play the game. As I’m sure you’ll agree, mountains have been moved at the stoke of a pen.
And as far as playing all your past episodes to get the scoop on Expliots, I suppose all new players could abandon this cast completely and just listen to all of your casts, not just for exploits but also for practically any other DDO topic – what are you really saying here? For that matter, why even listen to either cast since the shear volume of info in the DDO forums is an authoratative library? I of course already know that answer and above and beyond all the up to minute info provided by what are really great casts, they are just plain entertaining – but I’m just scratching the surface here on what you – and now Yak – bring to the table.
I think it still stands that for a developer to state a players actions in game as an exploit when really we’re talking about craptastic game design is what is really “ridiculous”. And to be penalized for it is sadistic.
@Turbine: test your shit better and don’t tread on me cuz you can’t get it right and HELL NO DON’T EXPECT ME TO PACK IT UP when it comes to that barrier you put up when you built in a way for me to jump around it.
And as for you Jerry, please keep up the good work
-
@YAK/Jerry: The Word Press Audio player that we use can be found here (it’s a word press plugin): http://www.1pixelout.net/2006/02/14/update-audio-player-122/
Jerry, if you need any help with it, let me know!
-
#14 written by ZAAL 3 years ago
Oh yeah, I as a player didn’t have an issue with the XP PENALTY system and took to it well – you really need to “play the game” if you want to succeed.
And omg, the outpour from a contingency of the player base about it was pretty intense, literally forcing Turbine to try a number of other options until finally, a weak arse platt debt system was implemented which in a way is crazy since the “old timers” were literally unaffected by the inconvenience but as new players you get pwned since resources tight starting out.
Combine that with the fact that, at the time, your character would spend most of its life (xp) capped, it was a pretty weak response by the core player base, imho.
And now, we have sorta the same system thinly disguised AND also the platt system. Rather than lose xp for dying, you gain it by not dying / recalling / reentering.
I’d like to say that again, the new players are hit the hardest here since “old timers” are in a better position recover and collect on the extra xp since it’s harder for newer players to stay alive and complete with recalling.
So a new player is more likely to get hit with a hefty repair bill (based on their net worth), and a loss of potential xp – while rich capped toons feel next to nothing.
-
#16 written by Seneca Windforge 3 years ago
Losing a bonus is not the same thing as gaining a debt. It’s not fun to have a bad night and wind up with a huge debt, getting only 4,000 XP on quest completion to offset the 15,000 in debt you just got from a couple of deaths (deaths that may even have been lag related at not your fault). People would whine and bitch at the clerics for letting them die and suffering the XP debt; it wasn’t pretty. And like Jerry said, when the debt started to regenerate, people would simply choose to not play and let that debt go away. That’s not healthy for the game.
Furthermore, the repair cost to items on death is insignificant at low levels and still only a very minor annoyance at most at high levels. If you are dying enough (at any level) that the plat cost is a problem at all, you’re doing something wrong.
Here’s a test. I took a level 12 character, with several pieces of twink gear that’s more expensive than what a normal character of that level would have, and hit /death. The repair bill was…
*drum roll*
172 plat.
Hardly a “hefty repair bill” for a level 12 character.
-
#17 written by ZAAL 3 years ago
The xp penalty system could have been tweaked.
Nope bonus and debt not the same but talk to a perma-death’r and that bonus really isn’t a bonus.
“If you are dying enough (at any level) that the plat cost is a problem at all, you’re doing something wrong.” – Yup. Maybe you don’t need to level since you ain’t learned enough how not to die!
Hefty was too strong a word, I admit.
-
#20 written by Seneca Windforge 3 years ago
That won’t be a problem. Favor rewards, including TP, give people a reason to run quests on higher difficulty levels. There’s also the fact that you get an XP bonus with no repeat penalty by running a quest the first time on the various difficulty levels.
Besides, you could make exactly the same argument about Normal. Virtually no one runs normal-only up to level 20. Why would they dip down to casual to do the same? It doesn’t make sense.
-
#22 written by Seneca Windforge 3 years ago
If you looked at the average person’s favor list, I doubt you’d see “Normal” all the way down the line. Especially since it’s worth TP most people I’ve seen try to do a quest as hard as they can; they don’t just settle for normal. There are a minority of quests (Amrath and a couple Vale quests) that are rough, but they’re all late game quests. Plus, if they’re so hard people are running them on low difficulty levels, then that’s really kind of what we want, right? A challenge available for those who want it?
People don’t take the easiest path to 20 now by running normal only; why would they start doing it with casual?
-
@Seneca: For some reason there are a lot of people who prefer to do their own ting and solo. If they know they an blast through casual to get tot eh end game and not let others hold them up, then they will do it. Not saying that everyone does this but it is another thing to make the game easier and slowly take away from the spirit of D&D. What’s next lvl 20 VET status?
-
#24 written by Seneca Windforge 3 years ago
If they want to do that, then I don’t really see the problem. Different people enjoy the game in different ways (and many solo-ers exist today and don’t run normal-only).
Most people won’t do this, though. Once favor was implemented in mid 2006, almost everyone wanted to run quests on hard and elite, and that was way before TP existed. I have no reason to think that things are suddenly going to change because of casual.
If and when they try to run raids or hard/elite along the way or at the end, they’ll be in for a rude awakening. But really, you can’t stop bad players from doing stupid things. When they stop running on casual they’ll find out that 120 hp at level 16 is unacceptable and they’ll either adapt or die.
-
@Seneca: Here is the problem with that. This happened in EQ, VG, and LOTRO. You start to only see people on the end levels and rarely at the early levels. The instead of being a massive multi player online game, it turns into a massive solo player online game. To be the interaction with others and playing in a group is what really makes this game fun. Any game fun really. Man, I can’t wait to debate this with you.
“Friends don’t let friends play solo.” -
#26 written by Seneca Windforge 3 years ago
…says the guy who has a billion alts across a bunch of servers after like a couple of months.
With so many different builds available, DDO has never been short of low level people…and it never will again since the introduction of FTP.
There’s always been a few dead levels though, and these levels always change as the level cap goes up. It’s a range that’s more than 3 levels lower than the cap (ie, it was about 10-12 when the cap was 16, it’s about 15-16 now) where groups are harder to find.
-
#28 written by Seneca Windforge 3 years ago
Enh, we didn’t hit endgame critical mass during the 11 month gap between DDO: U and the previous update when the game was stagnating with almost no new players and dying….so I have no reason to believe that it will happen now that we have an influx of new players.
Plus, you can get more than 10 character slots now. You couldn’t do that before, and you couldn’t unlock things like 32 point builds on other servers without earning the favor normally. People are more likely than ever to reroll and make new characters.
-
#29 written by Zaal 3 years ago
You know, I have to believe when Turbine makes the game easier, or provides options to make it easier, the exit process or a player cancelling their subscription has to play in.
So the scenario could be, “I cancelled because as a Casual player, I couldn’t easily flag for raids.”
Enough of those types of exits and I suppose flagging for raids via the Casual route will be easier.
-
#30 written by Seneca Windforge 3 years ago
There are reasons why anyone might want to flag for some raids on casual. What if you want to get gianthold relics yet already have all the quests on elite? Odds are, you’ll elite everything out there without getting all 60 relics. Many people might want to just complete the grind on casual.
The Vale might be similar — what if you want another greensteel item but have everything out there on elite? I don’t see anything wrong with people collecting another set of pie slices on casual there.
I’d like to mention something else. I did an experiment earlier, running my Orien character (level 7) through Tear of Dhakaan on casual. I have to say that while I was never really in danger of dying, I am also a 4 year vet and know what I’m doing. There’s still some challenge in there and it’s most certainly not a bag of free XP on casual. I can definitely see a duo or trio of inexperienced players getting some challenge out of that quest on the casual setting.
Given that, I can only assume that the average player will probably not be able to handle soloing the endgame on casual. Amrath is absolutely brutal and even on normal a group of unsuspecting casuals will get butchered. Casual does not seem like enough of a step down to suddenly allow that area to be soloed.
-
#35 written by Seneca Windforge 3 years ago
It is? Good to know. My guildies and I put it on the backburner back when it first released until we could power up a little, since we were only 16-17 and the quests are higher level than that (we finished Weapon Shipment and cleared the battlefield, but stopped when we got annihilated in Genesis Point). I’ve had little reason to really investigate it since then since I’ve been focusing more on alts.
Either way, I’d wager that soloing it on casual would still be too much for the average joe.
-
-
#37 written by Sylvurdragon 3 years ago
Hey Yak, Love the interesting spin on podcasting. I just wanted to make a quick comment about druids as I noticed you said you weren’t familiar with them. You don’t necessarily get to morph into different classes. You were correct in the different animal thing. If they really dig deep into the morphing thing, I’m pretty sure there is a feat that allows you to cast in animal form.
I’m not exactly sure how Turbine would implement the morphing ability, but based on the 3.5 rule set, you start being able to morph at level 5(i think) then you get an additional one at level 6. Later you get the ability to morph into plants and tiny animals. (this last part obviously wouldn’t really come into play in DDO, since there’s no true Roleplay, but would be interesting). Lastly, they will be able to turn into larger animals then elementals.
I really hope that Druids are brought out soon…I will be replacing my main as soon as that happens. I’m a big “tree-hugger” fan
-
#39 written by Sylvurdragon 3 years ago
Awesome! Look forward to it. I’m actually hoping they take it a step further and implement the shifter class. THAT prestige class/enhancement would let you change into a fighter/rogue/caster etc
Unfortunately you’d have to dig a bit deeper for info on Shifters. I hope that when Druids come out, they don’t gimp them…that would piss off a lot of avid D&D players. I think there’s a woodland handbook out there with different druid/ranger prestige classes to look into. -
#40 written by Sylvurdragon 3 years ago
Actually one last point then I’ll move on. The Mantle of the Worldshaper is better than you guys made it out to be. It’s not exactly like voice of the master, although it does have the unstackable 5% exp boost. The cloak, itself, provides you with spell absorption which works GREAT! Combined with the true seeing, its very much worth the run. I’ll run through Sorrodusk with my ranger and the cult members start casting…I see this shield pop up over and over. Their spells aren’t touching me at all. I don’t move it from my slot hardly ever now.
-
#42 written by Sylvurdragon 3 years ago
Honestly I thought that Shifter was a Neverwinter Nights-only Prestige Class, until I read the Druid/Ranger players handbook, and yah…its niiiiiiiiice.
The Ruins of Threnal series is what you’re looking for and you could probably start it at around 9 or 10 I think. I completed it at lvl 11. The Zone is next to Necropolis in House P. Its a bit of a walk to the excavation site, and make sure you have friends. Lots of Giants roam the roadway.
-
#43 written by Jerry 3 years ago
@Zaal – I’d encourage you to not consider my statements to be specifics directed at any one player or group of players. Generalities are not specifics.
I believe that 404 Error was not blaming ANYONE except for exploiters for exploiting, and if you exploit, are you not an exploiter? Any other interperetations of his comment are based on incorrect assumptions, in my opinion. But those who were offended by the one sentence posted a week or so back on an Internet message board topic can choose to stay offended or not, what do I care? If they want to believe that one QA guy’s sentence means that Turbine hates all creative players, there’s not much that can be done to change anyone’s mind.
There can be both walls of hate, passive-aggressive comments, good comments, bad comments, poorly written comments all in one thread! In no way would I try to place everyone under one category when it comes to Internet message boards, that’s kinda silly. So, no – the “wall of hate” is separate from the “passive aggressive” comments. Not connected.
For every comment I get that I’m a “suck up” I get a comment telling me that I’m a “hater” who should never say anything bad about Turbine on the show. I know I do both – I’m a fan of the game, and criticize Turbine plenty. When I get emails asking me why I don’t use my time with the Turbine folks in Ask the Devs to “finally tell them what people REALLY THINK!!!” about this or that, I’d note that if I did that, they probably wouldn’t have been on the show to begin with.
-
#46 written by Jerry 3 years ago
I’m cool with the phrase “suck up”, that didn’t really bother me. No need to apologize. I freely admit that I am a DDO fanboy. After all, why would I essentially have an unpaid part time job with DDOcast if I didn’t feel like I had to express my love of DDO to the world. I’m just not the kind of fanboy that refuses to see bad ideas as good ideas, I AM willing to be critical of Turbine and DDO. I would say I’m not a “suck up”, although I do try to make the show a friendly space for Turbine during our chats. Not that we haven’t asked them tough questions, either. It’s just that some of those folks aren’t comfortable with public speaking, and that combined with long ranty emails would pretty much have them fleeing and not coming back.
-
- Yak Cast 71 “Current State of the Game”
- Yak Cast 70 “We Review Defiance”
- Yak Cast 69 “Defiance is Almost Here!”
- Yak Cast 68 “Slappy McGee strikes again!”
- Yak was a guest on VPR Cast#115: “Cheaters, Damned Cheaters, and Macroers
- Yak Cast 67 – “Getting our Rage on!”
- Yak Cast 66 – “One Mans Moot Point in MMO’s and Gaming”
- Yak Cast 65 – “Waiting on Defiance”
- Yak Cast 64 – “The Calm before the Storm”
- Yak Cast 63 – “Pigeon Pot Pie”


Listening now. Loving the Easter Egg talk right off the bat. It’s awesome when devs put that sort of stuff in their games.